Volcano and FMPOne on competitive map design - GDC 2015
This is the well-known CS map designers Volcano and FMPOne's presentation about competitive map design from GDC 2015. In the original video the voice was really low and fullscreen wasnt working, so I thought it's a good idea to tweak the volume up a bit and create a YouTube mirror. You can find the original video here: http://www.gdcvault.com/play/1021868/...

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Thorin's Thoughts - The Beauty of Map Balance (CS:GO)

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What makes a map COMPETITIVE?

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Ten Principles for Good Level Design

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Unveiling the secrets of CSGO's old maps

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Designing Radically Non-Linear Single Player Levels

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God Says:"DON’T IGNORE THIS IMPORTANT LETTER I SENT YOU"/God Message Now/God Message

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Valve employee reveals secrets behind CSGO's economy

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The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps

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The Most Impressive CS:GO Mapping Contest of All Time

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Crafting Level Design for Combat

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The Best Map I Ever Built Got Destroyed

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Spatial Communication in Level Design

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SINFO Conf 2015 – Minh Le (Counter-Strike)

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Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

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Building the Content that Drives the Counter-Strike: Global Offensive Economy

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Warowl and FMPone - Mapping for Fun

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God Says:"DON’T IGNORE MY MESSAGE, LISTEN TO IT"/God Message Now/God Message

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God Says:"A CALL FROM GOD — OPEN IMMEDIATELY!"/God Message Now/God Message

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Talk to Thorin: FMPONE on Making Competitive Maps (CS:GO)

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