Classic+ Dungeon and Raid Changes

Classic+ might be completely reshaping the endgame! In this video, we break down the possible massive new Classic+ Dungeon and Raid changes, including the flexible shift to 25-man raid scaling and brand-new max-level dungeon difficulties. We're diving deep into the reasons as why raids are now optimized for 25-man group sizes—allowing up to 40 players without forcing the massive logistical headache. We also look at the fresh max-level dungeon tracks and the harder new "Heroic leveling" dungeons designed strictly for daring players looking for a pre-60 challenge. Thanks all so much for listening, have a great day! 📖 VIDEO CHAPTERS 📖 00:00 - Introduction and intent 01:31 - Anti-Boosting Changes 02:08 - Heroic Leveling Dungeons 07:56 - Raid Tier Changes 13:53 - Raid Dungeons (weekly dungeons) 17:26 - Raid Lairs (Instanced open world bosses) 18:54 - Undermine Reals explained 23:13 - Key Takeaways Slide deck: https://docs.google.com/presentation/... Kamisayo's Video on dungeon boss XP in Hardcore:    • How much XP do dungeon bosses give in Hard...   The database I used to "create" items: https://web.archive.org/web/202506200...