A 3000 hour take on Classic+ Warrior Design
Is the Warrior class in a healthy spot for Classic+, or is it time for a massive balance shakeup? In this video, we are diving deep into the current state of Classic+ Warrior class design, focusing on why the meta needs to shift to bring all three specs into alignment. Right now, it's clear: Arms and Protection Warriors are in need of a buff, while Fury is vastly overperforming and needs a targeted nerf. We break down the structural issues holding back arms builds and tanking viability, and why toning down Fury's runaway scaling is necessary for the health of the game's raiding ecosystem. But it’s not just about changing the damage numbers. We also discuss the crucial, unique Quality of Life (QoL) buffs that Warriors need across the board to smooth out gameplay, fix clunky mechanics, and make the class feel amazing to play without breaking its iconic identity. If you want to see a balanced Classic+ where every Warrior spec has a viable seat at the table, this breakdown is for you! What are your thoughts on the current Warrior meta? Should Fury get hit with the nerf bat, or do Arms and Prot just need to be brought up to its level? Let me know in the comments below! Thumbnail art: https://wallpapercave.com/w/wp8673516 Slides link: https://docs.google.com/presentation/... If anyone has played another class as much as I have warrior, it would be awesome to hear or read your takes on adjustments you would make to them for Classic+. 📖 VIDEO CHAPTERS 📖 00:00 - Introduction + Design Goals 01:58 - First Sweep Change (30 Minute Cooldown Abilities) 03:20 - Arms Warrior Abilities 12:50 - Arms Warrior Talents 19:28 - Arms Warrior Talent Tree 20:51 - Fury Warrior Abilities 24:02 - Fury Warrior Talents 30:13 - Fury Warrior Talent Tree 32:58 - Protection Warrior Abilities 36:01 - Protection Warrior Talents 40:16 - Protection Warrior Talent Tree 41:40 - Marshall Prowess Questline

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