Unity Game Dev - Why I Wrote My Own Object Pool Manager

In this video I explain why I wrote my own Object Pooling implementation and didn't use the built-in ObjectPool provided by Unity. Tl/DR - because mine is designed to work with prefabs and theirs isn't. Link to source & unitypackage on GitHub: https://github.com/gbradburn/ObjectPo... An updated version of this tool is now available for free on the Unity Asset Store https://assetstore.unity.com/packages... My Links: My itch.io site: https://midniteoilsoftware.itch.io/ Twitter:   / softwareoil   Discord:   / discord     / 347087173378560   #madewithunity #unity2d #unity3d #objectpooling #tutorial #indiegamedev #indiedev #gamedev