Unity Game Dev - Why I Wrote My Own Object Pool Manager
In this video I explain why I wrote my own Object Pooling implementation and didn't use the built-in ObjectPool provided by Unity. Tl/DR - because mine is designed to work with prefabs and theirs isn't. Link to source & unitypackage on GitHub: https://github.com/gbradburn/ObjectPo... An updated version of this tool is now available for free on the Unity Asset Store https://assetstore.unity.com/packages... My Links: My itch.io site: https://midniteoilsoftware.itch.io/ Twitter: / softwareoil Discord: / discord / 347087173378560 #madewithunity #unity2d #unity3d #objectpooling #tutorial #indiegamedev #indiedev #gamedev

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