Vulkanised 2026: Ergonomic Vulkan with Rust & Bevy
The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API, and provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. All slides and videos from Vulkanised 2026 can be found on its event page: https://vulkan.org/events/vulkanised-... Subscribe to the Vulkan Newsletter: https://khr.io/newsletter

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Vulkanised 2026: How to Not be Scared of SPIR-V

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Full Bevy 0.18 Flappy Bird Workshop

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Something is jamming GPS over Europe. Here's what we found

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Vulkanised 2026: Learning Vulkan Independently

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Things I don’t have time for: slow Ruby and learning Rust (Ville Lautanala)

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Andrej Karpathy: From Vibe Coding to Agentic Engineering w/ Stephanie Zhan

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Vulkanised 2026: KosmicKrisp - Conformant Vulkan for Apple Hardware

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Vulkanised 2026: Frames in Flight Demystified

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Vulkanised 2025: Shipping a Game with Vulkan and Rust in 100 Days - Kane Rogers-Wong

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Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen

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Useful Crates for Bevy Jam 7

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What is SonarQube | Introduction SonarQube | SonarQube Tutorial | SonarQube Basics | Intellipaat

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RL for Agents Workshop - Deep Dive on Training Agents with RL and Open Source

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Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine

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AI Agents for Beginners – Part 1 (Free Labs)

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Vulkanised 2026: Solving All Synchronisation Problems with Timeline Semaphores

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Android 17 sucks. So I put Linux on a phone.

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But what is quantum computing? (Grover's Algorithm)

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going fast is about doing less

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