How Shadows Work in Games

In this video I explain a lot of topics related to shadows and shadow mapping in games. They are: basic shadow mapping, percentage closer filtering (PCF), cascaded shadow mapping (CSM), variance shadow mapping (VSM). I provide intuitive examples to help you understand underlying algorithms better. I hope you'll enjoy! Support me on Patreon:   / gorevojd   Join me on Twitch:   / gorevojd   Source code can be found here: https://github.com/gorevojd/Flower/tr... Nvidia Variance shadow mapping: https://developer.nvidia.com/gpugems/... Learn OpenGL shadow mapping tutorial. https://learnopengl.com/Advanced-Ligh... Poisson Disk Sampling https://www.cct.lsu.edu/~fharhad/ganb... Hi everyone! My name is Dima and I'm an Indie Game Developer. I started to code and create games in 2013. I have a huge experience in GameDev, such as 3D modeling, animation, programming, game design. I create these videos to help you know more about creating games and to show that we can create a lot of beautiful things with coding. Thank you!