Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production
This video shows a basic approach for keying a real time video feed (which also works with video files or still images) in Unreal Engine to place it onto geometry in a 3D scene. Special attention is given to the different Blend Mode options Unreal provides for supporting transparency. 01:20 Textures from real-time video, video files, image sequences and still images 02:55 Adding a 2D Plane 03:15 Create a master material by dragging texture onto scene geometry 03:50 Material Editor 04:33 Converting Texture into a Material Parameter 05:08 Adding MF_Chromakeyer 05:40 RGB Connections 06:22 Blend Modes & Opacity 11:47 Creating a Material Instance 12:20 Keying Parameters

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Live Performance Capture Retargeting from Vicon to Unreal Engine (Real-Time Custom Characters)

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Retargeting Animations to Multiple Sets of Limbs in Unreal Engine 5.7

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Scan Real Materials for Unreal Engine with HP Z Captis Scanner

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How to Work With "Future" Versions of Unreal Engine (Build Unreal from Source Code)

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Using Compatible Skeleton Characters for Animation in Unreal Engine 5.7

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Combine Multiple Live Link Mocap Sources in Unreal Engine (Vicon + Manus)

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Vicon To Unreal Engine Performance Capture FBX Workflow

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Add Mannequins to Unreal Engine 5.7 Projects

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Export Vicon Prop Animation to Unreal Engine (Shogun FBX Workflow)

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Extract a Static Mesh From Larger Asset

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Custom Vicon Actor for Unreal Engine Retargeting

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Combining Hand + Body Mocap in Unreal Engine (Manus + Vicon → MetaHuman)

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