Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production

This video shows a basic approach for keying a real time video feed (which also works with video files or still images) in Unreal Engine to place it onto geometry in a 3D scene. Special attention is given to the different Blend Mode options Unreal provides for supporting transparency. 01:20 Textures from real-time video, video files, image sequences and still images 02:55 Adding a 2D Plane 03:15 Create a master material by dragging texture onto scene geometry 03:50 Material Editor 04:33 Converting Texture into a Material Parameter 05:08 Adding MF_Chromakeyer 05:40 RGB Connections 06:22 Blend Modes & Opacity 11:47 Creating a Material Instance 12:20 Keying Parameters