Scan Real Materials for Unreal Engine with HP Z Captis Scanner

In this video, I try out the HP Z-Captis material scanner and show how scanned real-world materials move from Adobe Substance Sampler into Unreal Engine. To test it out, I show the process and results of scanning a quilted fabric and a transparent lace, instantly translating the real-world characteristics of these materials in to albedo, normal, height, and opacity texture data, then exporting the material as an Substance Asset for use in Unreal. Finally, the scanned lace is applied to a custom veil (created in Z-Weave) on a MetaHuman and compare the result in Lumen vs Path Tracing. This workflow has value for virtual production, fashion design, product design, automotive visualization, architecture, interior design, and digital twin pipelines—anywhere you need high-fidelity real-world materials inside Unreal Engine. More information available on HP's Z-Captis scanner page: https://www.hp.com/us-en/workstations... .... and on Adobe's site: https://blog.adobe.com/en/publish/202... Subscribe for more Unreal Engine workflows for virtual production, digital humans, and real-world asset capture. Segments in this video.... 00:00 Intro – HP Z-Captis Material Scanner Overview 01:11 Scanner Hardware Breakdown 01:47 Studio Base vs Mobile Base 02:03 Polarized Lighting and Backlight Capture 02:25 Scanning Opacity 03:10 Preparing the Quilted Fabric Scan 04:36 Connecting Z-Captis to Substance Sampler 05:28 Scan Settings – Crop, Resolution, Exposure, Focus 06:41 Starting the Quilt Capture 07:28 Reviewing Albedo, Normal, and Height Maps 08:19 Adjusting the Material in Substance Sampler 08:58 Preparing the Lace Transparency Scan 09:52 Lace Scan Settings and Capture 11:43 Reviewing Lace Opacity and Fine Detail 12:42 Colorizing and Auditioning Material Variations 13:30 Back in the Home Studio – Preparing Unreal Workflow 14:10 Exporting the Material as SBSAR 15:04 Importing the Substance Material into Unreal Engine 15:41 Creating and Importing the Veil Mesh 16:30 Applying the Scanned Lace in Unreal 16:53 Lumen Preview vs Path Tracer 17:18 Final Path Traced Result and Wrap Up Have fun!