Disco Elysium - A chat with Robert Kurvitz, lead writer and designer
Join Auroch Digital’s Tomas Rawlings as he gets to know Robert Kurvitz, the lead designer and writer behind the critically acclaimed RPG, Disco Elysium. Discover how Disco Elysium evolved out of physical role-playing games, what inspires Robert in his game design, and just how expansive the dialogue trees in the game are!

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The Making of Disco Elysium - Part One: Foundations

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Importance of Worldbuilding | Robert Kurvitz | Game Camp France 2024

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Marijam Did & Robert Kurvitz | Everything to Play For

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Painting Disco Elysium! Aleksander Rostov on Building a Game Like a Drawing

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HOW TO CONSTRUCT AN ART STYLE | Aleksander Rostov, Art Director of Disco Elysium

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The Disco Elysium Iceberg – All Secrets, Theories & Lore Explained

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The Making of Disco Elysium - Part Two: Building Elysium

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Investigation: Who’s Telling the Truth about Disco Elysium?

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Campfire Stories 2024 - Chris Avellone

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The Disco Elysium Saga Isn't Done Yet

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Our Liberals Aren't Liberal. - Disco Elysium Analysis

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Disco Elysium Interview - EGX 2017

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Dr. K plays Disco Elysium, but it's edited down a little

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Disco Elysium - What happens when you're aiming to create the best RPG of all time

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Human Can Opener: Argo Tuulik Part 1

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Their first game after Disco Elysium. Can it deliver?

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How Many People Do You ACTUALLY Have to Talk to to beat Disco Elysium?

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How Disco Elysium Was Made | Documentary

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Let's Get Weird & Psychological - Therapist Plays Disco Elysium: Part 1

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