HOW TO CONSTRUCT AN ART STYLE | Aleksander Rostov, Art Director of Disco Elysium
The new meeting point of the European game dev community! FTW! is a new & unique event in the European game dev space. SAVE THE DATE - FTW! 2025 - May 28+29th! On the opening night of the third issue of FTW! one of the Keynote speeches was given by Aleksander Rostov, Art Director and creative co-lead of “Disco Elysium”. Works with pencils, paint, and computers to make and study art. 00:00 - 00:20 - Intro 00:20 - 29:06 - Keynote 29:06 - 30:37 - Outro

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Painting Disco Elysium! Aleksander Rostov on Building a Game Like a Drawing

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Importance of Worldbuilding | Robert Kurvitz | Game Camp France 2024

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Broken Lullabies | Conversation with Yuliya Lanina and Jordan Roth

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The Making of Disco Elysium - Part Four: Art

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Breaking Down the Hades Art Style

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Clear Art Career Guide: How to Become an Artist for Games and Films

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Streamers caught off guard by Disco Elysium

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The Making of Disco Elysium - Part One: Foundations

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Train Your Eyes to See Values

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Our Liberals Aren't Liberal. - Disco Elysium Analysis

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The Disco Elysium Book Is Kinda Crazy

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TRIBUNAL | Disco Elysium Animation

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David Lynch: The Idea Dictates Everything (2006)

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The Making of Disco Elysium - Part Five: Collapse

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Why Color Studies Are So Powerful

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The Genius of Disco Elysium's Portraits

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How Many People Do You ACTUALLY Have to Talk to to beat Disco Elysium?

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A clinically depressed newscaster with Disco Elysium music

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Disco Elysium Self Portrait 🎤 & I Do The Political Compass Test

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