Classic+ Paladin Design

What if Paladins in Classic WoW weren't just forced to be buff bots wearing cloth armor and spamming Flash of Light? In this video, we dive deep into a "Classic+" Paladin design concept that completely reworks the class—making both Protection and Retribution Paladins fully viable specializations to bring to a 20 or 25-man raid, while keeping as most of a that Vanilla flavor. We break down core mechanic overhauls, including making Consecration baseline for all specs, fixing Retribution's mana efficiency and scaling, and giving Protection the fundamental taunt and threat tools it desperately needs to main tank raid bosses. If you love Classic WoW theorycrafting and want to see hybrid classes finally reach their full potential, this concept breakdown is for you! THIS WILL BE CONTROVERSIAL, at least I think so :) Slide deck link: https://docs.google.com/presentation/... 📖 VIDEO CHAPTERS 📖 00:00 - Introduction + Design Goals (Character stat templates) 04:30 - Baseline Changes 13:30 - Hybrid Tax Philosophy 14:25 - Holy Changes 24:12 - Holy complete talent tree 25:09 - Protection Changes 31:47 - Protection complete talent tree 32:26 - Retribution changes 39:39 - Retribution complete talent tree 40:16 - Shockadin 1min single target dps 41:04 - Protection 1min single target dps 41:42 - Retribution 1min single target dps 42:57 - Overall key takeaways Thanks everyone for watching!