Meta XR Simulator | Synthetic Environments, Scene Recording & Multiplayer Testing

Hi XR Developers! In today’s video we will take a look at Meta’s XR Simulator, which is its own XR runtime within Unity, that allows us to test features without having an actual Meta Quest device! Keep in mind that the Simulator only works on Windows machines! Furthermore, much like the Mixed Reality Utility Kit, the XR Simulator lets us simulate multiple synthetic environments, import and create our own spaces and even let’s us test our multiplayer games directly from the Editor. Resources: 🔗 Meta XR Simulator Documentation: https://developer.oculus.com/document... Other Videos: 📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK:    • Mixed Reality Utility Kit: Build spatially...   📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast:    • Meta’s Building Blocks | Develop Mixed Rea...   📹 How to use Lights & Shadows in Passthrough Mode:    • How to use Lights & Shadows in Passthrough...   📹 Get Started with Meta Quest Development in Unity:    • Get Started with Meta Quest Development in...   📹 Meta Quest Scene API:    • Meta Quest Scene API | Scene Understanding...   📹 Meta Quest Depth API and Occlusion Shaders:    • Meta Quest Depth API and Occlusion Shaders...   Join the Discord! 👾   / discord   Support the Channel: 🫂 Patreon:   / xrdevrob   🐦 Twitter:   / xrdevrob   🤝 Join this channel to get access to perks:    / @xrdevrob   Need professional XR & Multiplayer development for your project? 👨‍💻 Get in touch with us: https://bento.me/blackwhale Chapters: 0:00 Intro 0:55 Project & Scene Setup (Install Meta XR Simulator) 1:35 Meta XR Simulator Deep Dive 3:47 Change Active Input 4:19 Meta XR Simulator and MRUK 4:51 Synthetic Environments 5:23 Import Room Models from Meta Quest into XR Simulator 7:00 Create custom room layout 8:45 Hand Tracking (Experimental) 9:18 Multiplayer Testing 10:49 Outro