6 Principles of Choke Point Level Design for Multiplayer Maps as Seen in Counter-Strike

WoLD Blog Post - Full Text/Images/Video Tutorial with Additional Notes: http://www.worldofleveldesign.com/cat... 6 Principles of Choke Point Design are: PRINCIPLE 1: Enhance and facilitate gameplay PRINCIPLE 2: Choke Point Placement PRINCIPLE 3: Timing PRINCIPLE 4: Number of Entrances and Exits PRINCIPLE 5: Playing Styles PRINCIPLE 6: Dynamic Choke Points (See the video and the blog post for description and how to use it in your own maps) In this tutorial you will learn: 6 principles of choke point level design in Counter-Strike maps Examples and how-to application Ideas for choke point design Use of distance for gameplay style options Chapters: 00:00 Intro 00:16 What choke points are 00:38 Examples 02:33 Explanation 02:54 Importance 03:05 Pinciple #1 04:32 Pinciple #2 05:36 Pinciple #3 07:20 Principle #4 09:35 Principle #5 11:55 Principle #6 13:47 Ideas 14:19 Outro