CS:GO From Top Down Layout to BSP Block-In Workflow [Tutorial #15]
WoLD Blog Post - Full Text/Images/Video Tutorial with Additional Notes: http://www.worldofleveldesign.com/cat... In this tutorial I'm going to show you how to take your top down map layout sketch for Counter-Strike: Global Offensive map and begin blocking in BSP in Hammer level editor. We will create a floor plan of the map in order to test gameplay timing of choke points, objectives and path routes. This process has to happen before creating the shell of the environment, add any detail, props, texture or light the map.

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![How to Create Roads 1/8: Basics, Intersections & Realism - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK]](https://i.ytimg.com/vi/gXBImnhmr14/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Ab4HgALQBYoCDAgAEAEYZSBfKFkwDw==&rs=AOn4CLDNkPwinuiJeFEI9B5ekS3sBeBbpw)
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