MSFS 2024 SU5 Stutters? Frame Gen Wasn’t the Fix

After Sim Update 5, Microsoft Flight Simulator 2024 looked absolutely gorgeous - but at points the stuttering and frame pacing were horrible. So I tested what actually helped using software settings only: Full Screen mode, NVIDIA driver checks, DLSS Super Resolution, Frame Generation, the Developer FPS counter, frame pacing, graphics queue, MainThread limits, and baseline settings. The surprise? Frame Generation wasn’t the fix. For me, the biggest practical win was much simpler: Full Screen mode. From there, I looked at whether DLSS Quality, Frame Gen Off, and a clean baseline helped make the sim more stable - and whether some of the usual settings sliders actually moved the needle. This is not a magic “copy my settings” video. It’s a real-world troubleshooting guide for MSFS 2024 stutters after SU5 - what helped, what didn’t, and what I’d try first before blaming the whole PC. Quick takeaways Full Screen mode made the biggest difference for me. Frame Generation gave numbers, but not necessarily smoother motion. DLSS Super Resolution and Frame Generation are not the same thing. The Developer FPS counter is ugly but useful. Watch frame pacing, not just headline FPS. Not every slider gives a clean win. Subscribe If you enjoy practical, honest flight sim testing without pretending everything is simple, do subscribe to The Flying Doctor UK. Let me know in the comments: did Full Screen help you? Did Frame Generation make things better or worse? And are you still getting stutters after SU5? Find a baseline before changing twelve things at once. Chapters 00:00 - MSFS 2024 SU5 stutters: the problem 01:33 - This is not a magic settings video 02:34 - Open the Developer FPS counter 03:00 - MainThread, GPU and Graphics Queue explained 03:59 - For NVIDIA users: driver and GPU checks 06:07 - Windowed mode was the villain 06:55 - Full Screen was the biggest win 07:30 - DLSS Super Resolution vs Frame Generation 08:42 - Frame Generation failed the vibe check 09:47 - Finding a clean baseline 10:36 - Frame pacing matters more than the number 11:03 - Testing the obvious sliders 11:36 - Not every setting gives a clean win 12:00 - Final thoughts CKR2OAJVWDVO0XXD