Using and Customizing Unity's NEW Behavior Graph
The New Behavior package comes with some much needed functionality for building node based systems in Unity. Learn how you can take advantage of this new package to create custom node based logical flows, broadcast events, and build custom actions with a system that is extensible, serializable and easy to use. NOTE: Requires Unity version of 6000.0.16 or greater. See more release info here: https://discussions.unity.com/t/behav... Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Getting Started 9:00 Sequences and Flows 13:10 Events 18:05 Custom Actions More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/475... Assets Shown In This Video (Affiliate Links) STORY - Northern Nature: https://assetstore.unity.com/packages... Low Poly Animated Fantasy Creatures: https://assetstore.unity.com/packages... Monstor Minon Survivor FREE: https://assetstore.unity.com/packages... TimeFlow https://assetstore.unity.com/packages... Hot Reload: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Editor Console Pro: https://assetstore.unity.com/packages... Any Object Finder: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend

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