10 Times Sega Really Let Me Down
An episode purely for the fun of it. We go over some of my biggest letdowns at the hands of Sega. I'm now on Patreon! Help support the channel. / segalordx Check out my Sega Lord X merchandise page! https://segalordx.threadless.com/ If you would like to support the channel directly: https://www.paypal.me/segalordx Head over to Facebook to hear me ramble about various things: / segalordx I'm now on Twitter! / sega_lord_x Opening "Sega" jingle is from Astal for the Sega Saturn. Ending Music during the credits is from Batman for the Sega Genesis. SLX Logo By: Jan Neves YouTube Page - / jan3d Intro by Evan S. https://portfolio.tsestudios.com/ Episode Notes: 1. MUSIC- OPEN. Shinobi SMS 10. Y's SMS 9. House of the Dead 2 Dreamcast 8. Revenge of Death Adder Arcade 7. OutRun Arcade 6. Skies of Arcadia Dreamcast 5. Sonic Adventure Dreamcast 4. Sonic & Knuckles Genesis 3. Panzer Dragoon Saturn 2. Batman Returns Sega CD 1. Virtua Fighter 3 Arcade END. Streets of Rage Genesis 2. You may be surprised to see that the way the Saturn was handled in the US not being on this list. I actually mainly followed the Saturn in Japan, where I received 5 years of quality releases. I was pretty happy with the Saturn's life overall. 3. The Sega CD's sprite scaling and rotation came at enormous cost to performance in many games. This is likely why Sega rarely used it. But this still doesn't explain why it was put in the machine in the first place. If Sega knew it would be hard to implement, why not just make a cheap CDROM addon like NEC and focus on things like cinematics, soundtracks, and FMV at a MUCH cheaper price? 4. Be wary of Saturn VF3 footage that circles the net. It's not genuine. There is no footage of the actual game running to my knowledge. 5. I figure I'm gonna get a lot of responses in regards to Panzer Dragoon Saga. Keep in mind I was not a huge RPG kid and much preferred action games. 6. A lot of folks bring up the uneven terrain in VF3 as a reason the Saturn couldn't have done it. This is simply not true. VDP2 could do slanted surfaces(like VF3's rooftop stage), and VDP1 could overlay sprites onto VDP2 to simulate height changes(such as Contra Legacy of War). It would have looked different to be sure, but VF2 turned out just fine and it looked quite different as well.

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