Rhythm Heaven Megamix Playthrough Part 5

NOTE: I stopped Xenoblade Chronicles X because I honestly don't think anybody is interested in watching me play the game and I have other games I'd rather focus on first. I'm going to do Xenoblade Chronicles sometime soon though, and then X probably shortly after. In this part, we complete the stages in the Honeybee Tower and the Machine Tower. We also do the easier difficulties of each Challenge that we've faced so far to unlock their endless versions. These are the stages shown in this part: Karate Man Returns!: This is the original "Karateka" stage from Rhythm Tengoku. There are absolutely no changes besides the removal of the heart meter. All you have to do is hit the incoming objects to the beat of the music, as you'd expect. Fillbots 2: This is the exact Fillbots stage from Rhythm Heaven on the DS. It plays the exact same way, where you just have to fill up the robots to the music. Those last few bots can be pretty tricky. Air Rally 2: This is where you realize that it's honestly pretty difficult for me to record and play this game at the same time. As I've said, you guys can hear the game's audio entirely, but while recording, the game is MUCH more quiet. I perfected the game off-screen on my other file, but had some trouble here. Oh well, it could have been worse. Anyways, this is the exact same stage from Rhythm Heaven Fever. Nothing changes from the original level, and the rules are the same: just to hit the shuttlecock back and forth to the music. Catchy Tune 2: This is just a more advanced version of the original Catchy Tune level from earlier. There isn't much to say besides that the orange and pineapple patterns are MUCH trickier than last time. The Skill Star is kind of tough, too. Honeybee Remix: I'll show the English versions of this and the Machine Remix later in the Playthrough, but anyways, this Remix isn't TOO hard and much slower-paced than the other ones. Here's an interesting fact: the song "I'm a Lady Now" is actually sung by Tsunku's daughter, referred to at Hotzmic. Rhythm Tweezers 2: This stage, again, is exactly like the first Rhythm Epilation level from Rhythm Tengoku. The hairs you have to pluck out this time are quite a bit trickier and require you to alternate between A and the Control Pad for those very close ones. Glee Club 2: This is exactly the same as the first Glee Club level from Rhythm Heaven on the DS. The only difference between this and the original is that there's now a cue for the three Chorus Men to stop singing in unison, which was used in this game's earlier Glee Club. The Skill Star is surprisingly easier to get in this level than the first Glee Club, too. Figure Fighter 2: This is, again, the exact same as Figure Fighter from Rhythm Heaven Fever. What wasn't in this game's first Figure Fighter were the multiple punches you have to do, depending on the audio cues. I think it's kind of tough to get consistent rainbow hits in this game, but that might just be me. Fruit Basket 2: This level plays pretty similarly to the first Fruit Basket, but the patterns are quite a bit trickier. Also introduced are Melons, which are rare, but will occasionally fly out of the pipes from the sides. It might seem like a pain at first to hit the Melons properly, but you'll get used to it in no time! Machine Remix: This is surprisingly one of the toughest Remixes to get a Perfect on. Those light bulb hairs can definitely be a problem for newcomers and even veterans to Rhythm Heaven. The hairs surprisingly require you to press A MUCH faster than you'd think you have to.