The Gamer's Brain, Part 2: UX of Onboarding and Player Engagement
In this 2016 GDC session, UX Researcher Celia Hodent cover the common onboarding pitfalls in game design, provide guidelines from User Experience (UX) research, and discusses best-practices used on titles like Epic Games' Fortnite. Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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The Gamer's Brain, Part 3: The UX of Engagement and Immersion (or Retention)

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Bridging the Gap Between UX Principles and Game Design

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Ethics in the Game Industry

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Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash

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Advancing UX Maturity in Game Studios | Celia Hodent

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Games User Research: A World of Warcraft Case Study - Dan Jenrette

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What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

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Rules of the Game: Five Further Techniques from Rather Clever Designers

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How to Survive in Gamedev for Eleven Years Without a Hit

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Ten Principles for Good Level Design

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The Gamer's Brain: How Neuroscience and UX Can Impact Design

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From Rational to Emotional: Designs that Increase Player Retention

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Think Fast, Talk Smart: Communication Techniques

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'Mainstream' UX and Games UX - Alistair Greo, Player Research

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Color psychology in UX/UI and game design - Karolina Cieślak || PixelAnt Games ||

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The Success of Fortnite: A Psychology and UX Perspective

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How To Think SO CLEARLY People Assume You're A Genius

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The Freedom Fallacy: Understanding "Player Autonomy" in Game Design

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