A Nobody Quietly Released One of The Best Indie Games of the Year
Join the Discord: / discord All Hail The Orb: https://store.steampowered.com/app/42... Chapters: 00:00 Intro 01:03 From Freelance to Steam 05:05 Launch Week Disaster 10:04 Designing Better Incrementals 14:58 No Prestige Needed 19:03 Next Fest Reality 23:17 Next Fest Lessons 29:35 Marketing That Worked 34:38 Demo Retention Secrets 40:02 Marketing Meta Shift 45:46 Choosing Winning Ideas 50:00 Validate Before Building 54:57 The Dream Ahead

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He Spent 10 Years On His Game... Was It Worth It? (w/ Jonathan Blow) — Ep 70

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We just got a MASSIVE update on Elder Scrolls VI...

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Lost In The Backrooms | Aftermath Hours

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This Game Determines His Future

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How To Make A Truly Iconic Game (of the year)

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I Analysed 62,000 Indie Developers. Here's What Actually Predicts Success

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The Secret To Selling 30,000 Copies of Your Game (w/ Jake Birkett) — Ep 69

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65 Minutes of Cool Game Mechanics

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How well did the Order demo do? | Jonathan Blow & Billy Basso

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The Terrifying World of Horror FPS Games

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Classic WoW is bigger than I thought...

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My first Steam game was a personal and financial failure. Room 713 post mortem

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Don't Let Your Video Game Go Viral

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This World Champion Is Breaking StarCraft 2. $10,000 Finals

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You're Missing The Best Time Ever To Make A Video Game

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8 Lessons Learned after releasing my first Steam Game

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What it's like to compete in an Opus Magnum TOURNAMENT

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The Story Of Mario Maker's Impossible Levels

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What Happens When You Start Your Marketing Too Late

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