Blender Chess Queen - #17 Subdivision Surface Modelling in Blender
Learn more about Sub-D modelling https://www.hardvertex.com Weight of geometry is something you should always keep in mind when modelling. If the vertex count can be reduced then you make your modelling life much easier and many other benefits come with any process which requires heavy computation. Making the Queen in blender is a fairly simple job. We can use this opportunity to look at Radial Connection Reduction. It takes ages to make these!! Please consider supporting me! https://ko-fi.com/ianmcglasham

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