Marathon Spent $3.6 Billion to Fail At being Arc Raiders
Sony paid $3.6 billion for Bungie because they believed they were buying a formula for live service success. At GDC, a senior Bungie creative explained that formula: the trains just need to run on time. Just be mediocre. That philosophy built a graveyard of live service slop. Concord. Suicide Squad. Highguard. Marathon. etc. Arc Raiders, made by a Swedish studio owned by Nexon, the company most associated with predatory gacha mechanics in the history of gaming and became the fourth-best Steam launch of 2025. 15 million copies sold and early a million concurrent players across all platforms. Still growing months later. This video is about why that happened, what the games press completely missed before launch, and what the difference between Embark and every studio in the graveyard actually is. Timestamps: 00:00 — The GDC statement 01:05 — The Live Service Graveyard 02:21 — What These Failures Have In Common 05:49 — The Parent Company Problem 09:50 — What Embark Actually Built 11:43 — The IGN Thing 17:20 — What Happened When It Launched 19:44 — What Success Actually Looks Like

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![ARC Raiders: The Hero's Journey [EP 12]](https://i.ytimg.com/vi/69kX7dgG074/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLB3qriT-__MA21rDAfDjEQtjag0gA)
ARC Raiders: The Hero's Journey [EP 12]

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