Megaman Legends 3 concept art in Sketchbook Pro (Speedpaint with commentary)
www.sketchbookpro.com Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Easy Allies: http://www.easyallies.com Twitter: / trentkaniuga Artstation: https://trentkaniuga.artstation.com/ Facebook: / trent.kaniuga Taking you back to the 90s baby! In this video I wanted to talk a bit about what you can expect in the day in the life of a concept artist working at a studio. If you were hired to redesign megaman for megaman legends 3, how would you approach that task? How would you handle feedback from your team? Different teams handle approvals and process differently. Also, times and platform change the process of game development. Its never really the same. But I was a concept artist for Capcom for 3 years, so I know how they used to tackle concept art, and I'm laying it all out for you here in this video. I also cover a few little things about the use of Sketchbook Pro in the process in this video.

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Maverick Hunter X [The Day of Sigma] HD

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