WEC Le Mans - ZX Spectrum - The Hidden Animation That Was Mostly Deleted

Ever wondered how 8-bit masterpieces were actually built back in the late 1980s? Today, I’m taking you behind the closed doors of Ocean Software to share what the gaming magazines never told you. I look back at my time working on iconic ZX Spectrum titles like WEC Le Mans and Bad Dudes vs Dragon Ninja. We didn't have asset packs, digital screenshots, or automated sprite scaling. It was a world of pure manual labour, tight deadlines (like drawing a loading screen by lunchtime!), and creative clashes with programmers over how high a character should jump. I also reveal the animation technique I borrowed from classic Warner Brothers cartoons that my team tried to delete because they thought it was a data bug! Drop a comment if you want to hear more stories from my time in the 8-bit trenches! SUBSCRIBE for more retro gaming history and behind-the-scenes stories! #RetroGames #ZXSpectrum #OceanSoftware #GameHistory #PixelArt #1980sGaming #gamedev #gamedevelopment