I created PIXEL ART from a VHS - Daley Thompson's Olympic Challenge | ZX Spectrum Development Story

In this behind-the-scenes look at the making of Daley Thompson's Olympic Challenge, I share my experiences as a young graphic artist working in the British games industry during the 1980s. From creating athlete animations using VHS recordings of the Olympic Games, to fighting technical limitations on the ZX Spectrum, this is the story of how the game was made—and how many of my ideas never made it into the final release. You'll hear about: ✅ Designing the unique pole vault event ✅ The 1,500 metre race I wanted to completely redesign ✅ Creating animation from paused VHS tapes ✅ Working with programmer Dave Thompson ✅ Moving from the ZX Spectrum version to the Amstrad version ✅ My work on Bad Dudes vs Dragon Ninja and WEC Le Mans ✅ Discovering the Commodore 64 version and why it blew me away ✅ The lessons that shaped my future work on games like Chase HQ and Batman: The Movie If you're interested in ZX Spectrum games, Commodore 64 development, retro gaming history, 1980s game development, or the stories behind classic titles, this video is for you. What was your favourite version of Daley Thompson's Olympic Challenge? Let me know in the comments. #ZXSpectrum #RetroGaming #DaleyThompson #Commodore64 #AmstradCPC #GameDevelopment #80sGaming #RetroComputing #BritishGaming #retrogames #8bit #pixelart #ドット絵 #픽셀아트 #像素画 #пиксельарт #dotchke #ピクセルアート