Using noise in shaders (texture blending)
0:00 Intro 0:30 What is noise? 1:48 Setup 3:23 Vertex Shader 3:50 Reading textures 4:27 Blending with mix 5:01 Reading noise values 5:39 Controlling the noise 7:07 Scaling the noise 7:58 Conclusion Code from this video: https://editor.p5js.org/BarneyCodes/s... Introduction to shaders: • Introduction to shaders: Learn the basics! Examples used: “Base warp fBM” by trinketMage: https://www.shadertoy.com/view/tdG3Rd “contour noise” by DeltaT: https://www.shadertoy.com/view/dsGfRz "Cloud perturbations" by felipetovarhenao: https://www.shadertoy.com/view/mdcBDl More resources on noise: Procedural shader noise: https://thebookofshaders.com/11/ Some different noise algos: https://lodev.org/cgtutor/randomnoise... Perlin noise wiki article: https://en.wikipedia.org/wiki/Perlin_... Textures used in this video: Dirt texture: https://opengameart.org/content/simpl... Grass texture: https://opengameart.org/content/10-se... Noise textures give programmers a way to introduce random and organic elements into their effects. In this video I'll show you how you can use noise textures in a shader to create a simple texture blending effect. There are so many ways that you can use noise to create awesome looking visuals, so hopefully you find this video useful and pick up a few tricks! Follow me: Twitter: / barneycodes Reddit: / barneycodes Support the channel: https://www.youtube.com/@BarneyCodes/... #glsl #p5js #shaders

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