The ONE Texture Every Game NEEDS
Exploring why procedural noise (such as perlin noise) are so useful in game development and graphics. 🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls... ❤️ Support me on Patreon: / simondevyt 🌍 My Gamedev Courses: https://simondev.teachable.com/ Disclaimer: Commission is earned from qualifying purchases on Amazon links. Follow me on: Twitter: / iced_coffee_dev Instagram: / beer_and_code In this video, I cover how to generate value, gradient, and voronoi noise. We go over how they're computed, and as well, we'll walk through some uses in game development, and VFX settings.

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What is Perlin Noise?

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Most Optimization Advice Misses the REAL Problem

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Why Stairs Suck in Games... and why they don't have to

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Better Mountain Generators That Aren't Perlin Noise or Erosion

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Particle Life: simulating "life" with 200000+ particles

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I made an EVEN BETTER Minecraft

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This Is Why Everyone Is Angry About AI

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What Kind of Math Should Game Developers Know?

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The Problem With Procedural Generation

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One Formula That Demystifies 3D Graphics

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When Optimisations Work, But for the Wrong Reasons

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Something is jamming GPS over Europe. Here's what we found

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How Big Budget AAA Games Render Clouds

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How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster

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Maps: Fractals, Tectonics and the Fourth Dimension

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How Much Money my Indie Game Made (After 1 month)

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A new way to generate worlds (stitched WFC)

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How does Google Maps find the fastest path out of 10^200 possible paths?

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Ray Marching, and making 3D Worlds with Math

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