UE5 Episode (BP): Moving Platform Type 1: Multiple Points | 4K@60fps
What up Reapers. This Unreal Engine Episode video will take you through the steps to create a moving platform using an existing Unreal Engine Component. This platform will be great for platformer games or as obstacles since it runs automatically, loops forever, and has multiple points to loop over. First we'll see how the component works out of the box, then we'll modify it to make it more user friendly when setting up our levels. Like Shorter Videos? Check out the Quick Build Version: • UE5 Quick Build (BP): Moving Platform Type... Follow Lord Savith: TikTok: / lordsavith Facebook: / lordsavith Instagram: / lordsavith X: https://x.com/LordSavith Intro : 00:00 Create Blueprint : 00:28 Add Static Mesh : 00:47 Add Component : 01:15 Component Details : 01:36 Set Behavior : 02:04 Control Points Overview : 02:22 Out of Box Demo : 03:15 Updating Component : 03:41 Modifying Component : 05:42 Adding Game Data : 06:03 Interp Control Point Type : 07:08 3D Widget Explanation : 08:51 Construction Script : 10:58 Assigning Data : 11:41 Final Code : 13:26 Using Modified Version : 13:40 Moving Platform : 15:13 Added Bonus (Child Classes) : 16:07 Moving Pillar : 17:58 Moving Cube : 19:17 Thank You : 19:47

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