UE5 Inventory System #04 | Drag, Drop, Rotate & Swap Grid Items | Inventory_X Plugin
In this Unreal Engine 5 inventory tutorial, we turn our grid inventory UI into an interactive system. We add drag and drop, a custom drag visual, live placement previews, valid and invalid cell highlights, item rotation while dragging, and item swap behavior inside the grid. This episode also introduces a clean UI actions layer that submits real Inventory_X operations, so the UI previews the player’s intent while the inventory component remains the source of truth. By the end of the video, items can be moved around the grid, rotated before dropping, and updated through the plugin’s operation pipeline. LINKS FAB: https://www.fab.com/listings/af51397d... Discord (XForge): / discord Site: https://giandujotto99.github.io/Inven... CHAPTERS 00:00 what we will get 00:27 DDO_Inventory 02:11 WBP_DragVisual 07:10 WBP_Item 11:19 BP_InventoryUIActions 25:00 Modify Init Functions 30:16 WBP_GridCell 33:35 WBP_GridContainer Drag&Drop 48:10 Item Rotation 51:50 Debug #UnrealEngine #InventorySystem #Blueprint #draganddrop #swap #item

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