Bravely Default HD - All Nightmare Pillow Bosses (Limit Break Abuse)

The HD Remaster added the Streetpass bosses (also known as Nemesis) from the 3DS version as standard bosses. I didn't fight them in my 3DS videos mainly because I didn't have access to them and didn't want to go through the hassle of getting them, but since the HD version has them, I figured why not. I made it all one video since I use the same strategy for almost all of them. You use Nightmare Pillows to encounter these bosses. You acquire Nightmare Pillows throughout the game from chapter 5 onwards (you can actually get one as early as chapter 4 from Lord DeRosso) and use them at an inn. The boss you fight depends on the inn and if it is day or night: Caldisla: Belphegor (Day) / Turtle Dove (Night) Ancheim: Mammon (Day) / Lucifer (Night) Florem: Leviathan (Day) / Asmodeus (Night) Hartschild: Satan (Day) / Goldie (Night) Grandship: Beelzebub (Day) / Goldie (Night) Eternia: Lucifer (Day) / Turtle Dove (Night) If you run out of pillows, these bosses can also be found as rare encounters in the Dimension's Hasp bonus dungeon: B2F: Beelzebub B3F: Asmodeus B4F: Mammon B5F: Belphegor B6F: Satan B7F: Leviathan B8F: Lucifer B9F: Turtle Dove B10F: Goldie I decided to mess with the Limit Break Mark that was added in this version to make these bosses trivial even on Hard difficulty. These bosses can actually be quite tricky if you don't use cheap strategies, but I didn't feel like putting in the effort. The only fights I had to put some effort in were Leviathan and Belphegor as you kind of have to use magic to defeat them and magic is really bad in this game in my opinion. Well, technically Leviathan has two forms where one is immune to magic while the other is immune to physical attacks, but it always starts in physical-immune form, and I didn't feel like waiting a few turns. I definitely could've made better magic builds as I am not too familiar with them, but I'm too melee-pilled to experiment more. I found a method that's a little luck-based that allowed me to defeat them in one or two turns. Suffice to say, I was not impressed with the magical results. As for the other seven bosses that don't require magic, I just used the same Dark Nebula build for all of them and did the exact same thing. There are some things these bosses can do to throw you off, typically revolving around status ailments, but with a little luck, this is a really funny way to defeat them. I'm pretty sure an Amped Strike build is more efficient, maybe even Rage, but I like the idea of using a rather explosive skill. I also got to show off how stupid Stillness is in this video, which is another skill I didn't use in my 3DS run. I chose Rampart or Compounds for defensive measures in my original run because Stillness is too overpowered as you can see. Normally, you would make Stillness go after your other party members and before the enemy, but I was using it to set up buffs and stuff. Sure, a three-turn kill is not as impressive as a one-turn kill, but this is a mostly consistent strategy. This video is done on Hard difficulty and I did not use any stat buns. Playlist:    • Bravely Default: Where the Fairy Flies   00:00 Leviathan Setup 00:27 Leviathan 02:55 Belphegor Setup 03:19 Belphegor 05:24 Dark Nebula Setup 05:48 Mammon 08:30 Satan 10:56 Beelzebub 13:37 Asmodeus 16:22 Lucifer 19:14 Goldie 22:55 Turtle Dove