Classic Games Postmortem - XCOM: UFO Defense
Game designer Julian Gollop gives a full overview of where XCOM: UFO Defense came from and what may be in store for the future. Visit our other channels: Gameplay & Guides - / gamespotgameplay Trailers - / gamespottrailers MLG, NASL & eSports - / gamespotesports Mobile Gaming - / gamespotmobile Like - / gamespot Follow - / gamespot Stream Live - / gamespot http://www.gamespot.com/

▶︎
Classic Game Postmortem: Ultima Online

▶︎
Classic Game Postmortem: Fallout

▶︎
How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica

▶︎
Julian Gollop talks X-Com at the PCG Weekender

▶︎
How Hard is it to Beat the Original X-COM on Superhuman?

▶︎
Classic Game Postmortem: 'Q*bert'

▶︎
Classic Game Postmortem: Sid Meier's Civilization

▶︎
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

▶︎
Classic Game Postmortem: Command & Conquer

▶︎
Classic Game Postmortem - Marble Madness

▶︎
"Game Development in Eight Bits" by Kevin Zurawel

▶︎
Gauntlet revisited by creator Ed Logg

▶︎
Designing Systems for Strategy Games

▶︎
RetroAhoy: X-COM

▶︎
Classic Postmortem: The Making Of Myst

▶︎
What Makes X-Com A Masterpiece - TheBrianJ

▶︎
'FTL: Faster Than Light' Postmortem: Designing Without a Pitch

▶︎
A Quickstart guide to XCOM (UFO Defense)

▶︎
Classic Game Postmortem: Gauntlet

▶︎
