RetroAhoy: X-COM
Next up: Iconic Arms. Patreon: / ahoy 00:00 Introduction 02:02 Julian Gollop 11:05 16-bit Transition 18:00 MicroProse & UFO's Development 22:47 Basic Gameplay - Geoscape 26:32 Basic Gameplay - Battlescape 32:33 Game Progression 41:58 Late Game & Ending 46:08 Reception 48:14 Sequels 56:14 The Fall of MicroProse 01:02:58 Mythos Post-XCOM 01:07:08 UFO Clones 01:11:50 Firaxis & Take-Two 01:15:48 XCOM 01:31:27 Mods 01:33:20 Snapshot Games 01:35:58 Conclusion

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RetroAhoy: Quake

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How Hard is it to Beat the Original X-COM on Superhuman?

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RetroAhoy: The Secret of Monkey Island

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The Soviet Flying Wing Fiasco: The Horrible History of Russian Fighter Jets

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The Tiberium Tragedy of Command and Conquer: A Brief Retrospective

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Shouting at Stars: A History of Interstellar Messages

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How the “Worst” XCOM Accidentally became Great

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The History of XCOM

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POLYBIUS - The Video Game That Doesn't Exist

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33 XCOM Tips and Tricks (No Hacks, Mods or Exploits)

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Nuclear Fruit: How the Cold War Shaped Video Games

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RetroAhoy: Doom

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How hard is it to beat X-COM: Terror from the Deep on Superhuman?

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The First Video Game

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The 99% Perfection Of XCOM 2 - A Brief Retrospective

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Ultima Underworld Retrospective | Forging a New Era

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RetroAhoy: Wolfenstein 3D

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Unofficial Skyrim Patch | Down the Rabbit Hole

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RESISTANCE: Insomniac's "WW2 with Aliens" Trilogy | A Gaming Retrospective

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