Applying 3D Level Design Skills to the 2D World of Hyper Light Drifter
In this 2017 GDC talk, independent level designer Lisa Brown explores how level design skills transfer between different formats, comparing her work on 3D titles Insomniac Games to her work on the 2D game Hyper Light Drifter GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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Building Games That Can Be Understood at a Glance

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Level Design Approaches for Solo Devs

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Hyper Light Drifter by Covert_Muffin in 37:25 SGDQ2019

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How A Deadly Disease Served as The Spark for Creating Hyper Light Drifter

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Designing Radically Non-Linear Single Player Levels

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Level Design Workshop: Designing Celeste

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30 Things I Hate About Your Game Pitch

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Crafting A Tiny Open World: A Short Hike Postmortem

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The Sound and Music of Hyper Light Drifter

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Empowering the Player: Level Design in N++

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The Anatomy of Hyper Light Drifter

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The Importance of Nothing: Using Negative Space in Level Design

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An Approach to Holistic Level Design

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Manifold Garden: Level Design in Impossible Geometry

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Lighting in Godot for Beginners

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Perspective in Top down game art 2d

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Making Games That Stand Out and Survive

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Spatial Communication in Level Design

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50 Game Camera Mistakes

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