Helldivers 2. SOLO. NO STIMS. No deaths. 1,059 Illuminate kills. Super Helldive. Full Map Clear.
#helldivers2 #helldivers #helldiver #illuminate #solo #superhelldive #squids Disclaimer This channel promotes competitive play to anyone interested. If you don't like it, move on. It's not for you. Plus, my comment's section is set to "hold all". That means it hides and deletes all insults, before I ever see them. So, move on. It's not you and there are plenty of people who want to see and learn from competitive play, because they enjoy it. Patch 1.003.001 - Mission: Evacuate Colonists Playstyle: Kill All Stratagems: A/G-16 Gatling Sentry - Voteless, overseers, watchers & enemy shields. A/MG-43 Machine Gun Sentry - Voteless, overseers, watchers & enemy shields. Exo-49 Emancipator Exosuit - Anti-everything AC-8 Autocannon - Anti-everything Loadout: Armour: SC-30 Trailblazer Scout - Mini Radar Scan + Minus 30% detection range Booster: Armed Supply Pods - Voteless, overseers, watchers & shields. Primary: Las-16 Sickle - Voteless, overseers, watchers & shields. Secondary: GP-31 Ultimatum - Ground ship killer. Grenades: G-4 Gas - Sentry supporter and voteless killer. Modifiers Ion Storms - Stun players and enemies. Poor Intel - Objective locations are hidden. Complex Stratagem Plotting - Increased call-time by 5% Game Notes Game stats 9 Enemy call-ins. 11/16 Resupply sentry. 23/27 MG sentry. 15/18 Gatling sentry. 16 gas grenades. Post game thoughts. Man. That was some TERRIBLE timing. I basically lost 1.25 mech's ammo due to bad luck and bad positioning at the end which prevented me from using all my last mech's ammo to fight the squids. I could have EASILY gotten 200 more kills. Even with 4 ion storms. What would I change? Nothing for now. Found a better build? If it does better under the same modifiers and mission, show us and everyone can benefit. Does it work in teamplay? Yes, because you can carry them. No matter what. What's my best build criteria for each faction? Solo - Stress test No stims - Covers way too many basic mistakes and I like the more realistic aspect of it No deaths - Otherwise it’s not solo Full map clear (No POIs) - It’s not just about kills Kill as many enemies as possible - The more kills, the more stress it can handle. Highest difficulty - Stress test Any sub-faction - It shouldn’t matter Any terrain, any mission, any mission modifier (even in a forest) - It shouldn’t matter It’s about testing everything at once to see how much pressure it can take, before it breaks. Why no SEAF artillery? You can't rely on it. Why sickle? Best primary against illuminate. Great against shields, watchers + voteless and okay against overseers. Why no eagle strafing run? Emancipator better at defending the flag, protecting me and killing hordes of flying overseers. Why gas over fire grenades now? To slow down the enemy, especially the fleshmobs, giving my sentries more kill to use all their ammo to kill the enemies. Why no gatling barrage or airburst? It struggles to kill flying overseers. Plus, strafe and sentries kill far more. It's basically a stronger incendiary grenade. It's unnecessary. Why no tesla tower? The flying overseers shoot it down too fast and sentries kill more, faster. Why switch to stealth armour? Knowing where you and the enemy are at all times allows you to choose the best times to fight and retreat. Nothing beats good intel to give you the most advantages whilst denying the enemy theirs. Watch this video to better understand why: • Helldivers 2 - How to control voteless hordes Why no shields or jump pack? Jump pack is better to pick and manage your fights, but the AC ignores this by killing more and faster. Why no scorcher? It kills overseers in 1s, but sucks at everything else due to not enough ammo. There are too many drawbacks, just like the purifier. Or maybe I'm comparing too hard against the sickle. Why no crossbow? Aim is terrible against flying overseers and watchers. Especially when they're flying around and you're under pressure. They also suck against shields. Why no MG or HMG? High recoil, long stationary reload and takes too long to kill harvesters and overseers (3-6s). AC is faster. Why no AMR? Can't destroy ships. The autocannon kills overseers easier and faster without aiming and reloads faster without a full reload. Why no guard dog? It won't always target the flying overseers and it only draws attention to you instead of away from you. Sentries and AC are better. Why no W.A.S.P? Hard to defend the flag and fight inside the city. AC is just straight up better overall, even if it requires a bit more skill to use. It's no problem.

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