Perfect Dark XBLA (4K HD, No Commentary, Gameplay w/Controller) {Xenia-Canary@30ac9d7be} [Part 006]

#perfectdark #videogames #n64 #nintendo64 #xboxgaming #emulation #gaming #gameplay #retrogaming #retrogames #fps #fpsgames #fpsgaming #fpsgame #fpsgameplay #firstpersonshooter #firstpersonshooters #firstpersonshootergame #firstpersonshootergames Continuing the 7th part of my reinitiated playthrough of Perfect Dark for the Xbox Live Arcade. These two missions went better than expected. ___________________ Timestamps: 00:00 - Launching the game 00:25 - Game's logos intro 01:05 - Mission briefing of Deep Sea - Nullify Threat 02:58 - Mission 14: Deep Sea - Nullify Threat (1st attempt) 20:00 - Death n. 13 20:30 - Mission 14: Deep Sea - Nullify Threat (2nd attempt) 35:33 - Carrington Institute scene 41:00 - Death n. 14 41:51 - Mission 15: Carrington Institute - Defense (2nd attempt) 42:20 - Mission failed n. 4 42:52 - Mission 15: Carrington Institute - Defense (3rd attempt) 48:47 - Ending the session ___________________ The first time I played Perfect Dark was when it came out for the Nintendo 64. I used to call it "GoldenEye 2" 'cause the gameplay was similar but with enhanced graphics and mechanics. When its remaster version came out for the Xbox 360 in Xbox Live Arcade, I didn't hesitate to acquire and play it again to relive my nostalgia. Now, once again, I'm replaying this classic first person shooter in 2026 using the emulator Xenia to experience it in full 4K high definition. I hope you enjoy watching me playing as much as I did playing Perfect Dark. ___________________ About the specs of the game: The retail version is being used. Emulator used, its version and relevant configuration: Xenia Canary (canary_experimental@30ac9d7be on June 11 2026; installed with Xenia Manager): In xenia-canary.config.toml: apu_max_queued_frames = 3 license_mask = 1 d3d12_allow_variable_refresh_rate_and_tearing = false postprocess_scaling_and_sharpening = "bilinear" postprocess_ffx_fsr_max_upsampling_passes = 1 postprocess_ffx_fsr_sharpness_reduction = 0 anisotropic_override = 5 (force 16x anisotropic filtering) async_shader_compilation = true draw_resolution_scale_x = 2 draw_resolution_scale_y = 2 framerate_limit = 60 gpu = "any" (it used d3d12) occlusion_query = "strict" vsync = false hid = "any" avpack = 8 (HDMI) custom_internal_display_resolution_x = 1920 custom_internal_display_resolution_y = 1080 Controller used: Wired Xbox 360 controller by Microsoft My specs: Operating System: Windows 11 Home 64-bit CPU: AMD Ryzen 7 5700G RAM: 32.0GB Dual-Channel DDR4 @ 1197MHz Motherboard: ASUSTeK COMPUTER INC. PRIME B550M-A AC (AM4) Graphics: 16304MB ATI AMD Radeon RX 9070 XT (ASUStek Computer Inc); - SAMSUNG (3840x2160@59Hz) Storage: 931GB Western Digital WDC WD10EZEX-00BBHA0 (SATA), 223GB Western Digital WDC WDS240G2G0C-00AJM0 (SDD), 930GB Microsoft Storage Space Device (SSD), 9313GB Seagate Expansion Desk SCSI Disk Device (SATA), 223GB KINGSTON SA400S37240G SCSI Disk Device (USB SATA) ___________________