Maya 3D Excavator RIG
This is a Rig of excavator which I've created in Maya. It incorporates IK/FK switching with constrained manipulators following the move. Excavator can move between points which can be adjusted without the need to change any animation keys. It also moves along any animation path. It is added correction system that prevents the influence of axis flip from -90 to 270 on track movement. Manual and Path systems are independent and allow to have two animations at the same time controlled by a switch.

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Tank rig part1: Treads path

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Manual Rigging Part 1 (Creating Joints)

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