Maya Wheel Rig with World Vectors
http://www.andrewchristophersen.com/ float $radius = 25; vector $moveVectorOld = `xform -q -ws -t "rightWheelOld"`; vector $moveVector = `xform -q -ws -t "R_Wheel"`; vector $dirVector = `xform -q -ws -t "rightWheelDir"`; vector $wheelVector = ($dirVector - $moveVector); vector $motionVector = ($moveVector - $moveVectorOld); float $distance = mag($motionVector); $dot = dotProduct($motionVector, $wheelVector, 1); R_Wheel.rotateZ = R_Wheel.rotateZ + 360 / (6.283*$radius) * ($dot*$distance) * (Root_CTRL.rightWheelAuto); xform -t ($moveVector.x) ($moveVector.y) ($moveVector.z) rightWheelOld; if (frame==0) { R_Wheel.rotateZ = 0; }

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