Why I Think "Blocker" Is Harmful for Game Design in TCGs
Giving cards "blocker" as a skill creates a different design environment than allowing blocking as a universal game mechanic. We've seen "blocker" in games like Kaijudo, Chrono Clash, Duel Masters, and the Digimon Card Game (Coming soon in English). But is that design environment better or worse than the environment created by universal guard mechanics like Magic, Vanguard, and Universus have? Sound off in the comments whether you agree or disagree and let's talk about defensive counterplay in TCGs! Twitter: twitter.com/pidgipotato Twitch: twitch.tv/pidgipotato Facebook: facebook.com/pidgipotato Insta: instagram.com/pidgipotato Be sure to subscribe and hit the bell so you are notified of my upcoming videos!

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