SONICWARE 8Bit Warps Drum Synthesis & Programming - Accessible Synth Tutorial
If you'd like to support the channel you can grab a 'Pay What You Want' album from my Bandcamp. https://chrislody.bandcamp.com Chat to me on: @chrislodymusic.bsky.social Listen on: / chrislody Full Disclosure: I occasionally take on freelance work at Sonicware on an hourly rate producing synth & sample sound design, beta testing, checking English text, video manuals etc. This video wasn't paid for directly but as a result of my work with Sonicware it is marked as Paid Promotion Here are the other 8Bit Warps tutorials I mention at the beginning of the video. Sweep function: • Sonicware Liven 8bit Warps - Sweep Functio... Synth engines: • How to Use the Sonicware Liven 8bit Warps ... Analog style kick and clap: • Analog Style Kicks & Claps on the SONICWAR... How to use the looper: • Sonicware Liven 8bit Warps - Audio Looper ... I've been promising this for a while so I thought it was about time I got round to recording it. Here is how to make your own drum sounds on the Sonicware 8Bit Warps. The basic idea is that we create a single drum sound and use automation to move settings as the pattern plays to access other drum sounds. To give a bit more detail, in the FM engine the modulation LFO restarts on each note so we can use the reverse logarithmic LFO shape as an envelope for our FM modulation that goes quickly from bright to mellow as our drum sound plays creating. Using the sweep function we can make our drum sound start at a high pitch and end at a low pitch. These are quite abstract drum sounds we're making but that's similar to the way real drum sounds are created with a bright initial transient hit giving away to a resonant body sound. A rapidly sweeping pitch stops out ear from perceiving the sound as pitched so that gives us our non-pitched element to our sound. The snare sound needs to be a bit higher in pitch as it's a smaller drum and have much more noise to represent the wire snares so we use different FM settings that create a brighter sound for this. When creating the hi-hat sounds we need a short decay so a very short gate time is used to create short notes. Also we turn on an upward pitch envelope as this makes use of digital aliasing to give a metallic sound to our hi-hats If you'd like to read up more about drum synthesis I recommend the Sound on Sound Synth Secrets Series (try saying that 3 times fast!), it's an excellent resource and free too: https://www.soundonsound.com/series/s... #ChrisLody #Sonicware #Liven8BitWarps

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