UE4 Turret Tutorial Part 2 - Multiple Targets
Email: [email protected] Twitter: CrazyCatDev2342 Discord: unlimitedcatworks Part 1: • UE4 Turret Tutorial Part 1 - Aim at Target... Part 2: • UE4 Turret Tutorial Part 2 - Multiple Targets Part 3: • UE4 Turret Tutorial Part 3 - Shooting Proj... Part 4: • UE4 Turret Tutorial Part 4 - Adding AI Ene... Following the first tutorial, this video explains how to automate target acquisition for when objects enter and leave the turret's detection range. This method allows you to create multiple types of targets for the turret using a parent blueprint and it's children. I also explain how to limit the turret's rotation so that it won't aim through itself. If you have a request for a feature, please feel free to comment below or contact me using the info in the About Me section. Unreal Engine version used: 4.24.2

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