Tutorial - Hitting Targets with Arching Projectiles in Unreal Engine
This video goes through the entire process to create a projectile that can be fired from any distance and hit a target moving at a constant speed. This will work for things like arrows, rocks, shoes, whatever you want to use. The video is broken up into chapters and if you just want to know the formula to use to get your projectiles to behave in this manner, skip to "Step 3: Projectile Setup" below in the chapters selector. Only skip to "Step 3: Projectile Setup" if you have existing things like a turret or AI working but your projectiles aren't behaving how you want them to. Chapter Selector: 0:00 Introduction 0:27 Step 1: Project Setup 2:09 Step 2: Turret Setup 5:03 Step 3: Projectile Setup Beginning 7:31 Step 3: Projectile Setup (START OF EQUATION FOR PROJECTILE) 11:39 Step 3: Projectile Setup (END OF EQUATION FOR PROJECTILE) 12:25 Step 4: AI Controller Setup 13:00 Step 5: Behavior Tree Setup 18:01 Step 6: VICTORY LAP TO SEE WHAT WE MADE Follow me on twitter at / hudsp3th Watch and follow me on Twitch.tv at / hudsp3th I stream regularly on Monday, Wednesday, and Thursday from 9:30PM CST to 11:30PM CST.

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