[スーファミエミュ作る!] #085 BGの話とタイミングについて理解を深める

#snes #sfc #emulator #rust #programming It seems best to find a test ROM and decide on the target to run the program as soon as possible. W65C816S 8/16-bit Microprocessor: https://www.westerndesigncenter.com/w... 65C816 Instruction Set: https://donkeyhacks.zouri.jp/databank... SNES Spec: https://w.atwiki.jp/snesspec/ SNESdev Wiki: https://snes.nesdev.org/wiki/SNESdev_... fullsnes: https://problemkaputt.de/fullsnes.htm 65c816 Opcode Matrix: https://sneslab.net/wiki/65c816_Opcod... SingleStepTests/65816: https://github.com/SingleStepTests/65816 --- Playlist:    • スーパーファミコンエミュレータを作る!   Repository: https://github.com/pluswing/snes_emul... zenn: https://zenn.dev/pluswing bluesky: https://bsky.app/profile/pluswing.bsk...

[Building an SNES Emulator!] #086 Change of Plans! Moving on to Running Test ROMs First!
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[Building an SNES Emulator!] #086 Change of Plans! Moving on to Running Test ROMs First!

RollerCoaster Tycoon Optimizations are Insane
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RollerCoaster Tycoon Optimizations are Insane

【閲覧注意】全然超簡単じゃない酔いどれおみくじアプリ2026 #2 | 約1年ナマのコーディングをサボったエンジニアの末路を嘲笑ってください | アプリ開発入門 | Mac編
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【閲覧注意】全然超簡単じゃない酔いどれおみくじアプリ2026 #2 | 約1年ナマのコーディングをサボったエンジニアの末路を嘲笑ってください | アプリ開発入門 | Mac編

Linus Torvalds: AI Is Changing Linux Fast
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Linus Torvalds: AI Is Changing Linux Fast

Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup
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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

アプリ開発日記 AIを使ってアプリ開発したい! DailyDev編 第4回 【ゆっくりアプリ開発実況】
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アプリ開発日記 AIを使ってアプリ開発したい! DailyDev編 第4回 【ゆっくりアプリ開発実況】

[Building a SNES Emulator!] #087 Examining ROM Contents and Mapping
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[Building a SNES Emulator!] #087 Examining ROM Contents and Mapping

I Found Hidden Wires… Then the CTO Emailed Me.
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I Found Hidden Wires… Then the CTO Emailed Me.

Vibrator.cpp 에서 제공하는 Vibrator관련  메서드 기능 제미나이에게 물어보기
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Vibrator.cpp 에서 제공하는 Vibrator관련 메서드 기능 제미나이에게 물어보기

MSX Computers - Scrolling, Sprites, and Stereotypes
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MSX Computers - Scrolling, Sprites, and Stereotypes

Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones
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Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones

[Building a SNES Emulator!] #097 Implementing NMI and Testing Dot Rendering!
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[Building a SNES Emulator!] #097 Implementing NMI and Testing Dot Rendering!

【フルスピーチ】2026年ハーバード大学 コナンの卒業式スピーチ『肩書を捨てる勇気』【世界情勢理解】【英語スピーチ】 リスニング 日本語字幕
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【フルスピーチ】2026年ハーバード大学 コナンの卒業式スピーチ『肩書を捨てる勇気』【世界情勢理解】【英語スピーチ】 リスニング 日本語字幕

How does a USB keyboard work?
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How does a USB keyboard work?

I went on a buying spree of Super Nintendo cartridges to make a Super Nintendo emulator.
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I went on a buying spree of Super Nintendo cartridges to make a Super Nintendo emulator.

Android 17 sucks. So I put Linux on a phone.
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Android 17 sucks. So I put Linux on a phone.

Day in the Life of a Japanese Game Programmer
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Day in the Life of a Japanese Game Programmer

How can two 8-bit systems have such different graphics?
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How can two 8-bit systems have such different graphics?

[Building an SNES Emulator!] #081 PPU Implementation. Starting with Registers! Plus a Little Chat!
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[Building an SNES Emulator!] #081 PPU Implementation. Starting with Registers! Plus a Little Chat!

default 폴더와 extensions 폴더에 Vibratro.cpp가 각각 존재하는 이유(제미나이 답변)
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default 폴더와 extensions 폴더에 Vibratro.cpp가 각각 존재하는 이유(제미나이 답변)