Unity Tutorial: Biome based procedural terrain generation - Part 2 (Terrain shape/height)

There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I'll show you how to procedurally generate an environment with multiple biomes. This is the second part of the series and focuses on modifying the height/shape of the terrain. Ooze based biome generation from: https://www.procjam.com/tutorials/en/... (And thankyou to Glyphic Enigma for the reminder) Part 1: Generating a biome map:    • Unity Tutorial: Biome based procedural ter...   Part 3: Painting the terrain and placing objects:    • Unity Tutorial: Biome based procedural ter...   Part 4: Cleanup and adding in snow & water textures:    • Unity Tutorial: Biome based procedural ter...   Part 5: Buildings and stamping features:    • Unity Tutorial: Biome based procedural ter...   Find the code here: https://github.com/GameDevEducation/A... 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-e... If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠   / iaintheindie   🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.iohttp://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠   / iaintheindie   #Unity #Tutorial #GameDev