Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast
What’s up XR developers? In this video we are going to look at another new tool from Meta, namely the Building Blocks! Building Blocks are designed to help developers discover and install XR features using the Meta XR SDK. This tool is not only guiding beginners through the setup process but can speed up the initial setup of any project significantly! The tool consists of different blocks that are usually very common use cases that many people will use over and over and we can simply integrate them into our scene by dragging and dropping it in or simply clicking on it! 👨💻Need help implementing this or any other features into your project? Let me help you out! https://calendly.com/xrdevrob/project... Resources: 🔗 Building Blocks Documentation: https://developer.oculus.com/document... 🔗 Meta XR Core SDK: https://developer.oculus.com/download... or https://assetstore.unity.com/packages... 🔗 Meta XR Interaction SDK OVR Integration: https://assetstore.unity.com/packages... Other Videos: 📹 Get started with visionOS development and Unity’s PolySpatial: • Develop for Apple Vision Pro with Unity’s ... 📹 Create Believable Haptic Feedback with Meta’s Haptics Studio & Haptics SDK: • Create Believable Haptic Feedback with Met... 📹 Meta Quest Controller Input & Animations: • Meta Quest Controller Input & Animations 📹 Get Started with Meta Quest Development in Unity: • Get Started with Meta Quest Development in... Join the Discord! 👾 / discord Support the Channel: 🫂 Patreon: / xrdevrob 🐦 Twitter: / xrdevrob Need professional XR & Multiplayer development for your project? 👨💻 Get in touch with us: https://bento.me/xrdevrob Chapters: 0:00 Intro 0:52 Download and Install Meta XR Core SDK 1:42 Building Block Introduction 3:31 Look at OVR Camera Rig Settings 3:55 Passthrough Setup 4:35 Add Controller and Hands Tracking & Visuals 5:03 Oculus Link App Settings for Passthrough! 5:20 Testing Scene 5:42 Passthrough Portal Setup 6:09 Testing Passthrough Portal 6:15 Room Model (Scene Understanding) Setup 6:54 Testing Scene Model 7:33 Install Meta XR Interaction SDK OVR Integration 8:22 Add Grabbable Cube and Pokeable Button 9:04 Testing Interaction 9:27 Outro

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