Meta OVR Hands | Pointer Data & Pinch Gesture for next generation interactions
Hi XR developers! In this video we are going to look at the OVR Hands. We will look at the hand pose to create pointers and learn how to use the hand pinch interaction to create unique interactions. Keep in mind that this is not a tutorial about the Interaction SDK! As always I prepared several use cases and sample codes for this tutorial, which you can get on my Patreon! Resources: š Meta Hand Tracking Documentation: https://developer.oculus.com/document... š Meta Release Notes: https://www.meta.com/help/quest/artic... š Meta XR SDKs Unity Asset Store: https://assetstore.unity.com/publishe... Other Videos: š¹ Get started with visionOS development and Unityās PolySpatial: Ā Ā Ā ā¢Ā DevelopĀ forĀ AppleĀ VisionĀ ProĀ withĀ UnityāsĀ ...Ā Ā š¹ Create Believable Haptic Feedback with Metaās Haptics Studio & Haptics SDK: Ā Ā Ā ā¢Ā CreateĀ BelievableĀ HapticĀ FeedbackĀ withĀ Met...Ā Ā š¹ Meta Quest Controller Input & Animations: Ā Ā Ā ā¢Ā MetaĀ QuestĀ ControllerĀ InputĀ &Ā AnimationsĀ Ā š¹ Get Started with Meta Quest Development in Unity: Ā Ā Ā ā¢Ā GetĀ StartedĀ withĀ MetaĀ QuestĀ DevelopmentĀ in...Ā Ā Join the Discord! š¾ Ā Ā /Ā discordĀ Ā Support the Channel: š« Patreon: Ā Ā /Ā xrdevrobĀ Ā š¦ Twitter: Ā Ā /Ā xrdevrobĀ Ā Need professional XR & Multiplayer development for your project? šØāš» Get in touch with us: https://bento.me/blackwhale Chapters: 0:00 Intro 0:47 Setup Meta XR SDK 1:20 Enable Hand Tracking inside Quest headset 1:40 Hand Setup in Unity Scene 3:13 Use Hand Physics 4:30 Use Hand Pointer Data & create Raycast 9:25 Use Hand Pinch interaction 12:20 Outro

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