Road To Vostok [PERMADEATH] Classroom Key (Ep. 15)
One life day 40 (goal 50) Added more enemies (mod) Backpack Space (mod) Unlocking shelters and trying the KAR-21(.300) and P3 pistol. I'm testing and setting new mods, now I have more inventory space when equipping the backpack and AI behaves differently. ADDED FEATURES: AI Vision Reworked: Vision range accounts for light, weather, movement, indoors, flashlight, suppressor usage etc., Vision cone is narrowest at the top of the vision range, gradually increasing to normal until half the vision range AI Hearing Reworked: Hearing range accounts for movement, indoors, walking surface, interactions (reloading, looting, etc.), weather (storm) etc. AIs can now hear other AI shots or explosions, player shots hearing range increased if no suppressor is used AI Reloading (configurable using MCM) Enemies now have realistic magazine sizes and need to reload when running out of bullets (sound only, no animations available) Enemies sometimes perform tactical reloads Enemies decisions take into account ammo availability when it makes sense AI Suppression (configurable using MCM) Enemies more likely to use full auto Enemies will sometimes briefly suppress the player's last known position when losing sight of player AI Tweaks and Settings: Increased active AI from 3 to 6, total AI per map from 10 to 15 (configurable using MCM) Enemies will now react to taking fire by running away or pushing you Enemies will sometimes close some doors Small tweaks to accuracy (base accuracy configurable using MCM) Small tweaks to movement (AI will try to get closer if very far away) Adjustments of AI decision logic AI Sound Rework: Supersonic bullet crack now plays only if the enemy bullet goes past the player, before the shot sound, delay is based on distance. Thanks for watching (MODS) Immersive Overhaul: https://modworkshop.net/mod/50811 Backpack space mod: https://modworkshop.net/mod/55984

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