Day 275 Project Rance — Gameplay Camera Integration [TBS]

11/07/2026 Added a gameplay camera to my TBS character to replace the normal camera. Since I am using `Rance01Character` as the parent class, I cannot directly delete the existing camera and spring arm, so I disabled them by turning off **Auto Activate**. I adjusted the gameplay camera so that it behaves similarly to my previous camera. However, there is still an issue: the camera transition when switching is not smooth enough, so I will need to adjust the focus function later. Today, I also started thinking about how to integrate the TBS system into my existing project. Since I plan to use TBS as the final combat system, there will be no combat outside of TBS. Outside combat, characters will be able to walk around freely. In TBS, the player will only have limited control over the character, while most animations and interactions will be handled by the system. I am also considering how to integrate my MetaHuman character into the TBS system. Maybe I can switch the mesh later, while keeping systems like inventory and the map as independent components. I may also need to create new Gameplay Abilities for TBS, or perhaps I will not need them at all. I am not completely sure yet, so I will figure this out later. Since the skill tree is also linked to GAS, I may need to rebuild or refactor some parts. One possible approach is to duplicate my GAS character, clean up unnecessary parts, and use it as the TBS character. However, I'm also not too sure about this, maybe I will try some of those ways later.