Day 275 Project Rance — Gameplay Camera Integration [TBS]
11/07/2026 Added a gameplay camera to my TBS character to replace the normal camera. Since I am using `Rance01Character` as the parent class, I cannot directly delete the existing camera and spring arm, so I disabled them by turning off **Auto Activate**. I adjusted the gameplay camera so that it behaves similarly to my previous camera. However, there is still an issue: the camera transition when switching is not smooth enough, so I will need to adjust the focus function later. Today, I also started thinking about how to integrate the TBS system into my existing project. Since I plan to use TBS as the final combat system, there will be no combat outside of TBS. Outside combat, characters will be able to walk around freely. In TBS, the player will only have limited control over the character, while most animations and interactions will be handled by the system. I am also considering how to integrate my MetaHuman character into the TBS system. Maybe I can switch the mesh later, while keeping systems like inventory and the map as independent components. I may also need to create new Gameplay Abilities for TBS, or perhaps I will not need them at all. I am not completely sure yet, so I will figure this out later. Since the skill tree is also linked to GAS, I may need to rebuild or refactor some parts. One possible approach is to duplicate my GAS character, clean up unnecessary parts, and use it as the TBS character. However, I'm also not too sure about this, maybe I will try some of those ways later.

Day 276 Project Rance — Gameplay Camera Modes

CHOSEN ONE!! YOUR IDENTITY REVEAL JUST SHOOK THE INTERNET... AND THEIR MINDS

Parte 2 | Creando Efectos Para El Juego #unity3d

Non-Sponsored Steam Machine Consumer Review...
![Day 274 Project Rance — Animated Skill Panel & Button Highlight [TBS]](https://i.ytimg.com/vi/S8STZGhzZSE/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBRc6c5v76rr4Pf6RJf_qPaXvCdQQ)
Day 274 Project Rance — Animated Skill Panel & Button Highlight [TBS]
![Day 277 Project Rance — Gameplay Camera Free Aim Mode [TBS]](https://i.ytimg.com/vi/mDKwLfPrnno/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLADF4-c6YfDP-qTJcA-njMeUtKuaw)
Day 277 Project Rance — Gameplay Camera Free Aim Mode [TBS]

MORNING PRAYER | Surrender Your Family to God with Faith and Walk this Day in His Peace and Prote...

DO NOT BUY: LG’s Spyware TVs, Monitors, and Wiretapping Concerns
![Day 270 Project Rance — Animated Actions HUD [TBS]](https://i.ytimg.com/vi/bZTzn9fbJ18/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLC6T0AbrRP3mwoeDqV6yU_76OK4gw)
Day 270 Project Rance — Animated Actions HUD [TBS]

Don't Hang Up On AI Scammers. Do THIS Instead.
![Day 268 Project Rance — Character Data Asset [TBS]](https://i.ytimg.com/vi/ST879nLwpr4/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDSH3I_u3kxMnYjNJQSRNe7ROyWvA)
Day 268 Project Rance — Character Data Asset [TBS]

I Bought And Restored "Old" Technology To Prove The Economy Is Imploding

1 Terran Grandmaster vs 7 Zerg INSANE A.I. (WORLD RECORD)

HOW TO MAKE A GAME IN UNITY 6 - FULL COURSE TUTORIAL - HOW TO MAKE A GAME FOR BEGINNERS

Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity
![Day 272 Project Rance — Skill Panel Transition [TBS]](https://i.ytimg.com/vi/kyVOIN4NdeU/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDOqcf14i7ZrdIogOMIbZG_MIQTxA)
Day 272 Project Rance — Skill Panel Transition [TBS]

The Unsolved Mysteries of Noita

How to TEXTURE EVERYTHING in Substance Painter

How to Make Slash VFX | Roblox Studio
![Day 283 Project Rance — Show Enemy Health Bar While Aiming [TBS]](https://i.ytimg.com/vi/gO0bruv1Vxk/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBtwT6jg3xlXNtHFnstsTXO_MCiqw)
