OpenGL Water Tutorial 1: Introduction
Tutorial series about programming 3D water using OpenGL! Introduction video to the series! Simple water code: https://www.dropbox.com/sh/12d3xzwvnn... Some relevant classes from our engine (for people who didn't do my other tutorials): https://www.dropbox.com/sh/sqqfm1s0vx... Common Problems: -If the edges of the water quad look a bit jagged (especially when you zoom out with the camera) then you may have a problem with the precision of the depth buffer. This can be fixed by increasing the NEAR_PLANE value of your projection matrix in the MasterRenderer, or by changing "new PixelFormat()" to "new PixelFormat().withDepthBits(24)" when creating the display. Tumblr: / thinmatrix Facebook Page: / thinmatrix Instagram: / thin_matrix Twitter: / thinmatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai...

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