OpenGL Water Tutorial 2: Frame Buffer Objects
Tutorial series about programming 3D water using OpenGL! Rendering to textures this week using FBOs. Fame Buffer Object code: https://www.dropbox.com/sh/h0a66jc0ml... Rough Schedule (subject to change): 1. Introduction 2. Rendering to textures 3. Clipping planes 4. Du Dv Maps 5. Fresnel Effect 6. Lighting 7. More Lighting 8. Soft Edges 9. Depth Effects Tumblr: / thinmatrix Facebook Page: / thinmatrix Instagram: / thin_matrix Twitter: / thinmatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai...

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