Syphon Filter AMA

Richard Ham and John Garvin answer questions live from the Syphon Filter Central discord channel:   / discord   0:00 Waiting to start 4:57 Stream starts 5:07 John Garvin (Lead Artist) & Richard Ham (Lead Designer) introduction 5:32 Syphon already existed before John Garvin joined Eidetic 7:21 SF1 Gameplay & Story development 8:29 Stream issues 9:57 Stream is back 10:54 Ham & Garvin reminiscing 13:17 How this AMA happened 13:55 Jenkins Mission? 15:27 Museum Level 15:58 Briefing Screens & PDAs 16:37 Panning Camera Cutscenes 17:10 No Cut Levels in SF1 18:35 Dark Mirror Cut Level 19:22 Gabe's Redesign in SF3 21:19 Motion Capture for Gabe 23:56 Cut "Dual Wielding Pistols" Mechanic 24:32 "1 Hit Dead" Cut Mechanic (John Woo influence) 26:03 Dramatic Car Flip Cut Mechanic 26:48 Daylight Italy Level SF2 Multiplayer 29:10 Level Design Research I 30:00 Cathedral Story SF1 30:53 Subway Level Prototype (The first ever SF Demo) 31:19 SF2 Train Movement 31:50 Daylight Level Discussion continues 32:22 3D Design 33:00 Target Lock Mechanic 33:13 3D Discussion continues 34:04 Taser and Cut Knife from SF1 36:11 Addressing Chat 36:52 Original SF3 on PS2 & SF Online 38:00 SF Online & TOS 39:43 SF Online Pitch (& Tokyo Level) 40:51 SF3 & 9/11 41:42 David Gracia's Original SF1 Concept Script 42:55 Origin of the name "Syphon Filter" (Original SF Sci-Fi/Time Travel Plot) 47:49 Cosmo Hon, The Mocap Actor for Gabe 48:24 Why did Mara try to kill imposter Gregorov & let Lian escape in Moscow? 49:09 SF2 Script commences (& Moscow/Club 32 Conception) 50:13 Mara's Motives 50:56 Headshot Mechanic 51:25 Mara's Motives Discussion continues 52:10 Washington Park was originally the 2nd to last Level 53:08 Days Gone/Syphon Filter Easter Eggs 55:05 Is that Cobra on the Cover? 55:44 Garvin reflects on the idea of Cobra 56:52 TOS Conception 57:15 Mara's Hair Color Change 58:45 Was Teresa's Resurrection intended from the start? 1:00:49 Benton wasn't supposed to be an Antagonist 1:02:00 Why was John Chacon recast? 1:02:30 Darren Yager was the voice of a Pilot in the game 1:02:58 John Chacon Story continues 1:05:24 All TOS levels were supposed to be Online 1:07:50 Ham talks Dark Mirror 1:08:55 Garvin explains why PSP SFs adopted different Mechanics 1:11:27 Garvin talks Canada Controversy 1:12:51 Do Mara & Rhoemer have Metal Plates Implants? 1:14:15 Ivankov? 1:14:47 Garvin talks Logan's Shadow Cliffhanger 1:15:49 Ham talks about his involvement with Christopher Nolan/Inception Game 1:18:48 Ham & John get real 1:20:05 Ham reveals his SF7 Pitch 1:22:45 Ham reveals his Disney/Marvel Secret Wars 3 Game 1:23:58 Ham's door is open for Bend Studio Consultations 1:24:08 Level Design Research II: Movie Theater (& other Locations) Textures 1:26:07 Original Girdeux Boss Fight Arena (2012 Interview) 1:28:04 Metal Gear Solid Accidental Similarities (Mei Xing changed to Lian Xing) 1:30:08 Garvin talks Chance Boss Fight 1:31:02 Skipping excess Questions 1:31:24 Garvin talks Chance Betrayal 1:32:30 Live Chat Questions: Games that inspired SF (John Woo, Golden Eye) 1:34:55 Setting the Record Straight regarding Metal Gear 1:36:12 John working on his 3rd Book 1:38:02 Ham recalls his past career stops 1:42:51 The Original SF Prototype (Subway Demo) / Bubsy 4 Demo 1:44:42 Chuck Doud 1:45:48 The Time Machine Caves Demo (First SF Demo after Garvin joined) 1:46:47 Ham & Garvin talk TV shows & reminisce more 1:50:10 John Garvin's Son Ryan Garvin in the Credits of SF1 1:51:03 Ham talks about his found love for Board Games 1:56:24 Good byes 1:56:51 Outro